The Stunich.com forums have now been set up again, and they are now available at www.SuperNerdParty.com.
Thanks to IGN for this review about Unreal Tournament III
Epic’s fast, fun and beautiful fragathon makes its final appearance.
Confirmed games from the biggest US game show of the year.To help celebrate the festivities, we’re starting our E3 coverage right here and now. Listed below is every videogame that has been “officially confirmed” to appear at the show and concurrent events happening at the same. Just remember not to go crazy if your most anticipated title isn’t on the list — after all, E3 is known for its surprises and secrets, not every company is going to let us know everything ahead of time. That means that our list will by no means be complete until the show starts. Regardless, this page will continue to be updated immediately whenever we can confirm additional titles.
Rockstar 360, PS3, and PSP racer won’t brake for announced September release date, blows straight past into October.
Midnight Club: Los Angeles is stuck in the garage for another month. Take-Two Interactive and Rockstar San Diego’s anticipated Xbox 360 and PlayStation 3 street racer has been pushed back again, this time to early October. Rockstar London’s spin-off for the PSP, Midnight Club: LA Remix, has also slipped a month.
Originally set to launch earlier this year, the game was delayed in March and later given a September 9 release date. Take-Two explained that the postponed launch was “to leverage the retail strength leading to the key holiday-selling season, and in order to provide some distance from the release of Grand Theft Auto IV.” No reason was given for today’s delay.
Midnight Club: Los Angeles features an open world planned to be nearly three times the size of Midnight Club: Dub Edition and full of actual LA landmarks. Keeping faithful to the series, it will also sport customizable licensed cars and tuner parts including rims, tires, and spoilers.
All three editions of Midnight Club are now expected to arrive in North American stores on October 7, with European launches set for October 10
After months of uncertainty, those awaiting word of the release of SOCOM: U.S. Navy Seals Confrontation got a firm answer in March. That’s when Sony Computer Entertainment America announced that the popular third-person shooter series’ PlayStation 3 debut would ship on September 16. The game looked set to lead a charge of first-party action games from Sony, followed by Resistance 2 around the holidays and Killzone 2 the following winter.
Unfortunately, during the week of 4th of July, the makers of SOCOM: U.S. Navy Seals Confrontation had some decidedly un-gung-ho news. Buried amongst various patch updates, an inconspicuous post on SOCOM.com saw SCEA director of development Seth Luisi revealed a hard choice had been made.
“Unfortunately, even working late into the nights and every weekend, we’ve had to re-evaluate our schedule,” he said. “Our top priority is delivering the best SOCOM online experience possible. Tough decisions had to be made and we’ve decided to push back the release date to October 14th, 2008. We just had to face the facts and do what is best for the title. Rather than sacrifice features, quality and stability, we had to do the right thing and re-adjust our schedule.”
SOCOM: U.S. Navy Seals Confrontation is the first PS3 title from Slant Six Games, the young Vancouver shop behind the PSP hits Syphon Filter Dark Mirror and SOCOM: Tactical Strike. (Most prior SOCOM games were developed by Zipper Interactive.) Bundled with a PS3-branded Bluetooth headset, the multiplayer-only game is also one of the first titles confirmed to support the console’s trophy system out of the box. For details on Confrontation’s ambitious clan support, community features, and gameplay, check out GameSpot’s recent hands-on preview.
A report from Tom’s Hardware states that solid state drives actually reduce battery life. They report that this is likely due to the fact that harddrives in laptops are often in a power saving state, unless some intensive work is being done. However, SSDs are either on or off. This means that no matter how much or little work being done, it will still use the same amount of power.
Tom’s Hardware seems to be confident with their findings, and they have tested their theory with 4 different solid state drives. They checked the battery life of the solid state drives and a normal harddrive and they found that they either had no change in battery life or up to 1 hour less with the solid state drive on their test system, a Dell Latitude. They performed this benchmark with MobileMark, which is specifically designed to measure battery life under ‘real world’ usage.
Of course, while solid state drives definitely do seem to use a lot more battery life, it should be noted that they still have big performance increases from normal harddrives. Also, as the price of solid state drives drops, they will likely become a lot more common.
Hello readers and fans of Stunich.
If you have read The Random One before, you may have noticed that I have pretty much given up on the site lately, and that I haven’t really done anything with it lately.
As a result, I have decided to make Richard Newcombe an admin there. He will be running the site from this point, and what he intends to do with it, I don’t know.
I hope you will continue to enjoy visiting The Random One, and there is a chance that I may post something on there in the future. Also, Peter Barman will continue to be an administrator there.
All the best,
Joel Nichols.
Richard Newcombe, our friend at GamerPac recently wrote a mini-review on GTA 4, discussing whether it really does have any real replay value.
I’ve completed the GTA IV story-line now and I’ve been wondering, is it all it was cracked up to be. Yes the graphics are good, yes there is a lot of fun in the shoot-outs and a lot of fun running over police and trying to escape 6-star wanted on a motorbike with no helmet, but after you’ve completed the story, there isn’t much to do, you aren’t told about any major side missions like killing these really weird pigeons or doing jobs for people, all you are told to do is drive around and have fun, which I was doing all through the story. finding all the stunt jumps to me is just stupid, you get games like Crackdown which made orb collecting fun by having them increase your skills, but pointlessly collecting items, it’s just not fun… unless you are one of those sad xbox live people who never come offline and have 1000 gamerscore on every game except King Kong.
Rockstar has said that there will be downloads coming soon to show people the side missions and secret areas to hunt down, but until then you’ll be bored out of your skull after finishing the story-line.
anyways I’ll keep you people updated on the situation about the downloads,
see you.
Richard Newcombe
I’m building a new server for the STZ clan. This is because our server is currently running off my Macbook which I do in fact use for other purposes. The new server will likely run Debian Linux. The server will also hopefully run 24/7.
Again, you can join the clan at http://www.steamcommunity.com/groups/stuzz. Anyone can join, although we encourage members to be active on the Stuzz forums, at Stuzz.co.uk.
If you have been following the development you should know that Ubuntu Linux has a 6 month development cycle, and today they are celebrating the release of the alpha version of 8.10. This new version has many new fixes, but the biggest of them all is the look experimental look.
If you have seen Ubuntu Studio Edition, then this will be no major change for you, but for many, this will be a great fix. While I’m a bit unsure of this new look, it has the potential to look great.
But why should you trust my opinion? Look at these screenshots and see what you think:


To be honest, I’ve never really been a fan of the quite frankly horrible design of Ubuntu, and while this still isn’t great, it looks more professional, like Ubuntu studio, and it has the potential to evolve.